Spine2D Animator
High Five Heroes was produced for IOS and Android. My role in the project was Character and Enemy animation in Spine2D. 
My process started with taking the finished assets from our artists from Illustrator into Photoshop and exporting them into Spine2D. We wanted to reduce the amount of animation controllers in Unity, and so it was my responsibility to limit the amount of skeletons used with skins. All of the characters were derived from the same base rig, so that one "Master Skeleton" could be used to pull animations from, and then point to each specific skin. 14 total playable characters managed to be condensed into 6 rigs, one for each class. I then implemented them all into Unity and set up each animation controller.
Back to Top